December 7, 2016

# Iditarod Math Game by Piper Jones, AK

### Iditarod Math Game

By Piper Jones, Anchorage, Alaska

Click here for a copy of this information in an easy print off format.

Click here for the IDITAROD GAME BOARD

Click here for sample math problems to use with this game.

You need:

Chance Cards                         16 Dog Cards

Checkpoint cards                  Game Piece (overhead markers, 4 colors)

You move along the trail by rolling a dice.  You move however many spaces show on the dice. You start at Willow and finish in Nome.

Each Musher Starts with 16 dogs, you must reach Nome with at least 8 dogs.

When you reach the Checkpoint of Ophir:

Roll the dice

Even, you go North Route

Odd, you go South Route

Remember, you still need to answer the checkpoint card correctly to roll and move!

First player to Nome wins, only if they answer the Checkpoint Card correctly! They may continue to answer Checkpoint Cards each time their turn comes.

But if someone else reaches Nome and answers the Checkpoint Card correctly, they will be considered the winner.

You can draw a chance card when you land on the Chance Space. You need to follow the instructions on the card.

Examples of Chance cards are:

Bonus supplies       Spoiled supplies     Dog drop         Lose a turn

As you travel the trail, you have to stop at each checkpoint.  You need to draw a Check Point Card. When you draw the card, the player to your Left will read the math problem. Do not show the player the answer! .If you answer the Checkpoint card wrong, you must wait until your next turn to try again.

Rules of Check Point cards are:

Solve the math problem on the card

If correct, you may roll again to continue your turn.

If incorrect, you stay at Check Point and try again. .  You have 3 chances at each checkpoint to answer correctly.  After 3 chances, you lose 1 dog, then roll to move on your next turn.

If your roll has you moving past a checkpoint, you must still stop at the checkpoint to draw a Check Point Card. If you answer correctly you may continue with your turn.

CHANCE CARDS

 Bonus Supplies: Extra food for you and your dogs Roll again Bonus Supplies: Extra Booties for your dogs Roll again Dog with Diarrhea Drop 1 dog at the checkpoint Bonus Supplies: Extra food for you and your dogs Roll again Lost Vet Book Lose 1 turn Left Vet Book Move back to the your last checkpoint Cold Weather/High Winds Lose 1 turn Moose in trail Roll dice Roll a multiple of 3, move ahead 3 spaces Great Trail Roll Dice Multiple the number on the dice by 2 Move that many spaces Cold Weather Drop 1 dog at the next checkpoint No Wind Roll Dice If you roll an even number, move ahead 2 space Change places with the person in the lead. If you are the 1st racer, move to  the nearest checkpoint
 Wolves on trail Lose turn Cold Weather Lose 1 turn

CHANCE CARDS