August 19, 2014

Iditarod Math Game by Piper Jones, AK

Iditarod Math Game

By Piper Jones, Anchorage, Alaska

Click here for a copy of this information in an easy print off format.

Click here for the IDITAROD GAME BOARD

 

Click here for sample math problems to use with this game.


 

 

 

You need:

Chance Cards                         16 Dog Cards

Checkpoint cards                  Game Piece (overhead markers, 4 colors)

You move along the trail by rolling a dice.  You move however many spaces show on the dice. You start at Willow and finish in Nome.

Each Musher Starts with 16 dogs, you must reach Nome with at least 8 dogs.

When you reach the Checkpoint of Ophir:

Roll the dice

Even you go North Route

Odd you go South Route

Remember, you still need to answer the checkpoint card correctly to roll and move!

First player to Nome wins, only if they answer the Checkpoint Card correctly! They may continue to answer Checkpoint Cards each time their turn comes.

But if someone else reaches Nome and answers the Checkpoint Card correctly, they will be considered the winner.

You can draw a chance card when you land on the Chance Space. You need to follow the instructions on the card.

Examples of Chance cards are:

Bonus supplies       Spoiled supplies     Dog drop         Loose a turn

As you travel the trail, you have to stop at each checkpoint.  You need to draw a Check Point Card. When you draw the card, the player to your Left will read the math problem. Do not show the player the answer! .If you answer the Checkpoint card wrong, you must wait until your next turn to try again.

Rules of Check Point cards are:

Solve the math problem on the card

If correct, you may roll again to continue your turn.

If incorrect, you stay at Check Point and try again. .  You have 3 chances at each checkpoint to answer correctly.  After 3 chances, you loose 1 dog, then roll to move on your next turn.

If your roll has you moving past a checkpoint, you must still stop at the checkpoint to draw a Check Point Card. If you answer correctly you may continue with your turn.

CHANCE CARDS

Bonus Supplies:

Extra food for you and your dogs

Roll again

Bonus Supplies:

Extra Booties for your dogs

Roll again

Injured Dog

Drop 1 dog

Bonus Supplies:

Extra food for you and your dogs

Roll again

Lost Vet Book

Lose 1 turn

Left Vet Book

Move back to the your last checkpoint

Cold Weather/High Winds

Lose 1 turn

Moose in trail

Roll dice

Roll a multiple of 3, move ahead 3 spaces

Great Trail

Roll Dice

Multiple the number on the dice by 2

Move that many spaces

Cold Weather

Drop 1 dog

No Wiind

Roll Dice

If you roll an even number, move ahead 2 space

Change places with the person in the lead.

If you are the 1st racer, move the nearest checkpoint

Wolves on trail

Loose turn

Cold Weather

Loose 1 turn

CHANCE CARDS

Reporter wants interview

Loose 1 turn

Weather Warm

Roll Twice, move the sum of the dice

Weather Warm

Proceed to next Checkpoint

Trail fast

Roll twice, if product is more than 15, move ahead 5 spaces

Decide to rest

Loose 1 turn

Trail Groomed

Roll dice, if the square of the number is even, move ahead 3 spaces

Vet Book states “Dog Watched”

Loose 1 dog

Moose Alert

Roll Twice, if difference is odd, move ahead 3 spaces

Injured Dog

Loose 1 dog

Your leader is running great,

Roll twice, if the product is a multiple of 5, then move ahead 5 spaces

Feeling rested

Roll twice and add your rolls together

Move that answer

Dog injured

Drop 1 dog

Wolves on trail

Loose turn

Supplies not a check point

Loose turn

Vet Book Checks out

Roll a multiple of 2 and multiply your roll by 2

Not a multiple of 2, move the number on your dice

Warm Weather

Roll odd number, move ahead 1 space

Not an odd number, lose turn

DOG DOG DOG DOG DOG
DOG DOG DOG DOG DOG
DOG DOG DOG DOG DOG
DOG DOG DOG DOG DOG
DOG DOG DOG DOG DOG
   
   
   
   
   
   

Original Posting Date:  Mar 30, 2011